Land Mine: Difference between revisions
Jump to navigation
Jump to search
(REDIRECT) |
|||
Line 1: | Line 1: | ||
{{Fire spells}}{{spelltable|Fire Magic|18|Until stepped on|3rd}} | |||
Produces a number of land mines at random locations. Unless the enemy has units who fight on their [[Native Terrain]], they will take damage when walking over them. | |||
{{skills|Effect|Places 4 mines. Damage is (25+ [[Spell Power]]*10)|Cost reduced by 3|Places 6 mines. Damage is (50+ [[Spell Power]]*10)|Places 8 mines. Damage is (100+ [[Spell Power]]*10)}} | |||
==Units immune to its effects== | |||
*[[Efreet]]i/[[Efreet Sultan]]s | |||
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s | |||
*[[Firebird]]s/[[Phoenix]]es | |||
==Units extra vulnerable to its effects== | |||
*[[Water Elemental|Water]]/[[Ice Elemental]]s | |||
[[Category: Spells]] |
Revision as of 06:12, 21 March 2014
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Produces a number of land mines at random locations. Unless the enemy has units who fight on their Native Terrain, they will take damage when walking over them. Template:Skills