Protection from Water: Difference between revisions

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{{Water spells}}{{Spell|water magic|5|1 round/[[Spell Power]]|1st}}
{{Water spells}}{{Spell
 
| school      = water magic
{{skills|Effect|Damage from [[Water Magic]] spells is reduced by 30% for target,allied troop|Cost reduced by 1 |Damage reduction increased to 50%|Affects all allied troops}}
| level      = 1st
| cost        = 5
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Damage from water magic spells is reduced by 30% for target allied troop.
| a_effect    = Damage from water magic spells is reduced by 50% for target allied troop.
| e_effect    = Damage from water magic spells is reduced by 50% for all allied troops. }}


===Units capable of casting Protection from Water===
===Units capable of casting Protection from Water===
*[[Ice Elemental]]s
*[[Ice Elemental]]s
__NOTOC__


[[Category: Spells]]
[[Category: Spells]]

Revision as of 12:20, 2 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  water magic
Level:  1st
Cost:  5
Duration:  1 rnd/sp
 Basic effect
Damage from water magic spells is reduced by 30% for target allied troop.
 Advanced effect
Damage from water magic spells is reduced by 50% for target allied troop.
 Expert effect
Damage from water magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Protection from Water is a 1st level spell in the School of water magic.

Units capable of casting Protection from Water