Protection from Water: Difference between revisions
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| cost = 5/4 | | cost = 5/4 | ||
| duration = 1 rnd/[[spell power|sp]] | | duration = 1 rnd/[[spell power|sp]] | ||
| b_effect = Protects the selected friendly unit, reducing damage it received from Water spells by 30%. | | b_effect = Protects the selected friendly unit, reducing damage it received from Water spells by 30% (50%{{-wh}}). | ||
| a_effect = Protects the selected friendly unit, reducing damage it received from Water spells by '''50%'''. | | a_effect = Protects the selected friendly unit, reducing damage it received from Water spells by '''50%''' ('''75%'''{{-wh}}). | ||
| e_effect = Protects '''all''' friendly units, reducing damage they received from Water spells by 50%. | | e_effect = Protects '''all''' friendly units, reducing damage they received from Water spells by 50% (75%{{-wh}}). | ||
| appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]]. | | appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]]. | ||
Revision as of 13:46, 4 March 2024
Protection from Water | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Protection from Water is a 1st level spell in the School of Water Magic. It reduces the damage the target allied creature takes from spells in the school of water magic.
Creatures immune to Protection from Water:
Creatures capable of casting Protection from Water:
- Master Genies (Advanced level)
- Ice Elementals (Advanced level)
Horn of the Abyss
In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.