Scuttle Boat: Difference between revisions

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{{user commentary|
{{user commentary|
It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects).
It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects).
Note that Summon Boat cannot be used for stealing enemy boats, even if they are unoccupied.
}}{{end of user commentary}}
}}{{end of user commentary}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 13:30, 14 October 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Scuttle Boat
School:  Water Magic
Level:  2nd
Cost:  8/6
Duration:  instant
 Basic effect
Spell has 50% chance of destroying a boat, unless occupied.
 Advanced effect
Spell has 75% chance of destroying a boat, unless occupied.
 Expert effect
Spell destroys a boat, unless occupied.
 Probability of occurrence (%):
Castle   35
Rampart   25
Tower   33 (25*)
Inferno   18
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   25
Conflux   20
Cove Horn of the Abyss   45
Factory Horn of the Abyss   25
* Without Library

Scuttle Boat is a 2nd level spell in the School of Water Magic. It destroys unoccupied boats.

AI cannot cast this spell.

User commentary

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Some may find the information in this section subjective or irrelevant.

It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects).

Note that Summon Boat cannot be used for stealing enemy boats, even if they are unoccupied.