Mage Guild: Difference between revisions
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Revision as of 04:16, 27 March 2014
A place in a town where heroes can learn new spells and purchase Spell Books.
A fully built Mage Guild will teach
- 5 First Level Spells
- 4 Second Level Spells
- 3 Third Level Spells Note:This is the highest level available in the Fortress and Stronghold
- 2 Fourth Level Spells Note:This is the highest level available in the Castle
- 1 Fifth Level Spells
A Tower with a Library built will teach one extra spell of each level. A Conflux with an Aurora Borealis will teach every non-banned spell.
A mapmaker can disable so many spells that some or all the slots can't be filled.
In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):
- Castle: Bloodlust, Curse, Death Ripple, Animate Dead, Armageddon
- Rampart: Bloodlust, Curse, Death Ripple, Animate Dead, Armageddon, Air Elemental, Fire Elemental, Sacrifice
- Tower: Bloodlust, Death Ripple, Animate Dead, Armageddon, Fire Elemental, Sacrifice
- Fortress: Curse, Disguise, Death Ripple, Animate Dead, Protection from Earth
- Stronghold: Curse, Death Ripple, Animate Dead
- Conflux: Curse, Death Ripple, Animate Dead, Armageddon, Sacrifice
- Necropolis: Bless, Cure, Destroy Undead, Hypnotize, Prayer, Fire Elemental, Magic Mirror, Water Elemental Note:Surprisingly enough, Resurrection is available
- Inferno: Bless, Death Ripple, Ice Bolt, Animate Dead, Frost Ring, Prayer, Air Elemental, Magic Mirror, Water Elemental
- Dungeon: Death Ripple, Animate Dead, Prayer, Air Elemental
If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.