Comparison of Level 4 Creatures: Difference between revisions

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{{Creature Compare Lvl4}}
{{Creature Compare Lvl4}}
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== Key: ==
* '''Att''': [[Primary_skill#Attack_skill|Attack]]
* '''Def''': [[Primary_skill#Defense_skill|Defense]]
* '''Dmg-''': Minimum damage
* '''Dmg+''': Maximum damage
* '''HP''': Health
* '''Spd''': Speed
* '''Gr''': Growth
* '''Max Gr''': Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.
* '''AI Val''': [[AI value]] per troop.
* '''{{g}} Cost''': Cost per troop
* '''Max Gr {{g}} cost''': 'Maximum growth' (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town's entire weekly growth of this creature.
* '''Max Gr AI Value''': 'Maximum growth' (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town's entirely weekly growth of this creature is.
* '''Max Gr Total HP''': 'Maximum growth' (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.
* '''HP per {{g}}''': Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.
* '''AI Val per {{g}}''': AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.
{{creature comparison 'see also'}}
{{creature comparison 'see also'}}


[[Category:Comparisons]]
[[Category:Comparisons]]

Latest revision as of 02:55, 27 December 2024

NOTE: Averages ignore neutral creatures.

Name Town Lvl Att Def Dmg- Dmg+ HP Spd Gr Max
Gr
AI
Val
Gold Cost Max Gr
Gold cost
Max Gr
AI Val
Max Gr
Total HP
HP
per Gold
AI Val
per Gold
Special



















Swordsman Swordsman 4 10 12 6 9 35 5 4 8 445 300 2400 3560 280 0.117 1.483
Pegasus Pegasus 4 9 8 5 9 30 8 5 10 518 250 2500 5180 300 0.12 2.072 Flying, Magic damper
Mage Mage 4 11 8 7 9 25 5 4 8 570 350 2800 4560 200 0.071 1.629 Ranged (24 shots), No melee penalty, No obstacle penalty
Hero's combat spells cost 2 less mana
Demon Demon 4 10 10 7 9 35 5 4 8 445 250 2000 3560 280 0.14 1.78
Vampire Vampire 4 10 9 5 8 30 6 4 8 555 360 2880 4440 240 0.083 1.542 Flying, Undead, No enemy retaliation
Medusa Medusa 4 9 9 6 8 25 5 4 8 517 300 2400 4136 200 0.083 1.723 Ranged (4 shots), No melee penalty, Stone gaze
Ogre Ogre 4 13 7 6 12 40 4 4 8 416 300 2400 3328 320 0.133 1.387
Basilisk Basilisk 4 11 11 6 10 35 5 4 8 552 325 2600 4416 280 0.108 1.698 Petrifying attack
Fire Elemental Fire Elemental Armageddon's Blade 4 10 8 4 6 35 6 5 10 345 350 3500 3450 350 0.1 0.986 Elemental, Immune to Fire
Vulnerable to Ice Bolt and Frost Ring
Stormbird Stormbird Horn of the Abyss 4 10 8 6 9 30 9 4 11 502 275 3025 5522 330 0.109 1.825 Flying
Automaton Automaton Horn of the Abyss 4 12 10 7 7 30 8 5 10 669 350 3500 6690 300 0.086 1.911 Mechanical, Detonation at death
Average Lvl 4 Horn of the Abyss 4 10.5 9.1 5.9 8.7 31.8 6.0 4.3 8.8 503 310 2728 4440 280 0.105 1.640
Crusader Crusader 4+ 12 12 7 10 35 6 4 8 588 400 3200 4704 280 0.088 1.47 Double attack
Silver Pegasus Silver Pegasus 4+ 9 10 5 9 30 12 5 10 532 275 2750 5320 300 0.109 1.935 Flying, Magic damper
Arch Mage Arch Mage 4+ 12 9 7 9 30 7 4 8 680 450 3600 5440 240 0.067 1.511 Ranged (24 shots), No melee penalty, No obstacle penalty
Hero's combat spells cost 2 less mana
Horned Demon Horned Demon 4+ 10 10 7 9 40 6 4 8 480 270 2160 3840 320 0.148 1.778
Vampire Lord Vampire Lord 4+ 10 10 5 8 40 9 4 8 783 500 4000 6264 320 0.08 1.566 Flying, Undead, No enemy retaliation, Life Drain
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 8 577 330 2640 4616 240 0.091 1.748 Ranged (8 shots), No melee penalty, Stone gaze
Ogre Mage Ogre Mage 4+ 13 7 6 12 60 5 4 8 672 400 3200 5376 480 0.15 1.68 Spellcaster (Bloodlust)
Greater Basilisk Greater Basilisk 4+ 12 12 6 10 40 7 4 8 714 400 3200 5712 320 0.1 1.785 Petrifying attack
Energy Elemental Energy Elemental Armageddon's Blade 4+ 12 8 4 6 35 8 5 10 470 400 4000 4700 350 0.088 1.175 Energizing, Elemental, Immune to Fire
Vulnerable to Ice Bolt and Frost Ring
Spellcaster (Protection from Fire)
Ayssid Ayssid Horn of the Abyss 4+ 11 8 6 10 30 11 4 11 645 325 3575 7095 330 0.092 1.985 Flying, Ferocity
Sentinel Automaton Sentinel Automaton Horn of the Abyss 4+ 12 10 9 9 30 9 5 10 947 450 4500 9470 300 0.067 2.104 Mechanical, Detonation at death, No enemy retaliation
Average Lvl 4+ Horn of the Abyss 4+ 11.2 9.6 6.2 9.1 36.4 7.8 4.3 8.8 644 382 3348 5685 316 0.098 1.703
Sharpshooter Sharpshooter Armageddon's Blade 4 12 10 8 10 15 9 4 4 585 400 1600 2340 60 0.038 1.463 Ranged (32 shots), No range penalty, No obstacle penalty
Satyr Satyr Horn of the Abyss 4 10 11 6 10 35 7 4 4 518 300 1200 2072 140 0.117 1.727 Spellcaster (Mirth)
Steel Golem Steel Golem Horn of the Abyss 4 10 11 6 8 45 6 4 4 597 400 1600 2388 180 0.113 1.493 Non-living, Spell damage reduction 80%

Key:[edit | hide | hide all]

  • Att: Attack
  • Def: Defense
  • Dmg-: Minimum damage
  • Dmg+: Maximum damage
  • HP: Health
  • Spd: Speed
  • Gr: Growth
  • Max Gr: Maximum growth. The weekly growth of this creature in a town with a castle and a horde building (if applicable). Does not count artifacts such as the Statue of Legion, astrology, creature dwellings on the adventure map, nor any other factors.
  • AI Val: AI value per troop.
  • Gold Cost: Cost per troop
  • Max Gr Gold cost: 'Maximum growth' (as above) multiplied by the cost per troop. How much it costs to purchase an ordinary town's entire weekly growth of this creature.
  • Max Gr AI Value: 'Maximum growth' (as above) multiplied by the AI value per troop. This approximately measures how powerful an ordinary town's entirely weekly growth of this creature is.
  • Max Gr Total HP: 'Maximum growth' (as above) multiplied by Health. This is useful to know if you want to farm demons, for example.
  • HP per Gold: Health divided by Cost per troop. This is useful if you want to use this creature defensively. A higher value means you get more health for a given amount of gold spent.
  • AI Val per Gold: AI value per troop divided by Cost per troop. A higher value means you get a scarier army for a given amount of gold spent.

See Also[edit | hide]