Teleport: Difference between revisions
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| duration = instant | | duration = instant | ||
| b_effect = Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | | b_effect = Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| a_effect = Same as Basic Effect, except troop {{gt|can teleport over | | a_effect = Same as Basic Effect, except troop {{gt|can teleport over moats}} (but not walls). | ||
| e_effect = Troop can move to any unoccupied hex. | | e_effect = Troop can move to any unoccupied hex. | ||
}} It is the only spell with a spell point cost that changes with every level of the [[Water Magic]] secondary skill. | }} It is the only spell with a spell point cost that changes with every level of the [[Water Magic]] secondary skill. | ||
Revision as of 04:19, 20 June 2025
| Teleport | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 3rd | |
| Cost: | 15/12/6/3 | |
| Duration: | instant | |
| Basic Effect | ||
| Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| Advanced Effect | ||
| Same as Basic Effect, except troop can teleport over moats (but not walls). | ||
| Expert Effect | ||
| Troop can move to any unoccupied hex. | ||
| Probability of occurrence (%): | ||
| 24 | ||
| 24 | ||
| 32 (24*) | ||
| 32 | ||
| 25 | ||
| 24 | ||
| 24 | ||
| 40 | ||
| 24 | ||
| 30 | ||
| 29 | ||
| * Without Library | ||
It is the only spell with a spell point cost that changes with every level of the Water Magic secondary skill.
Creatures immune to Teleport:
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Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.

