Dimension door: Difference between revisions
(similiar spells - no "fly" is not the "make me go faster" spell from might and magic or town portal or dimension door, it helps fly over obstacles though) |
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| cost = 25 | | cost = 25 | ||
| duration = instant | | duration = instant | ||
| b_effect = Adventure Map Teleport, teleports hero to target, unoccupied, visible location on the adventure map. Spell may be cast twice per day and reduces the hero's movement by | | b_effect = Adventure Map Teleport, teleports hero to target, unoccupied, visible location on the [[adventure map]]. Spell may be cast twice per day and reduces the hero's movement by 3 tiles for each casting. | ||
| a_effect = Adventure Map Teleport, any non occupied visible with | | a_effect = [[Adventure Map]] Teleport, any non occupied visible with 3 movement tiles deduced like on basic, though 3 times/day. | ||
| e_effect = Adventure Map Teleport, any non occupied visible with | | e_effect = [[Adventure Map]] Teleport, any non occupied visible with 2 movement tiles deduced, 4 times/day. | ||
}} It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included. | }} It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included. | ||
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[[Water Walk]] like Fly, only concerning water as obstacle instead of wood or mountains, being 40% / 20 % or about as speedy as travelling on grass. | [[Water Walk]] like Fly, only concerning water as obstacle instead of wood or mountains, being 40% / 20 % or about as speedy as travelling on grass. | ||
== Similiarily enhancing [[secondary skill]]s == | |||
[[Pathfinding]] | |||
[[Logistics]] | |||
[[Navigation]] |
Revision as of 10:28, 27 July 2014
Dimension door | |||||||||||||||||||||||||
File:Dimension door.png | |||||||||||||||||||||||||
School: | air magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Dimension door is a 5th level spell in the School of air magic. It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attemp is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a boat, and the effect of the invalid location are the same, except the hero can not teleport to dry land.
User comments & debate
Although the manual (and infobox on the right) suggests, that dimension door can only teleport hero to visible location, this is not the case. Target destination may still be hidden in the shroud. Additionally, some claim that AI can cast dimension door while standing on cursed ground.
In almost all tournament games and many multiplayer games, this spell is banned, along with fly, town portal, and several other spells, artifacts, and heroes.
Similiar Spells
Town Portal - teleport to nearest or selectable (Advanced, Expert Earth Magic) own city anywhere on the map.
Fly no terrain obstacle penalty when moving (although suffering a movement penatly of 40%, 20% or finally, nothing - compared to movement on grass, using Fly could be negative compared to Pathfinding on Expert (no terrain penalties for nongrass) if there are no obstacles like woods or mountains to be flown over), if movement points suffice to target also traversing non parkable obstacles like wood or mountains (spell made obsolete when using Angel Wings)
Water Walk like Fly, only concerning water as obstacle instead of wood or mountains, being 40% / 20 % or about as speedy as travelling on grass.