Water Walk: Difference between revisions
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(Undo revision 18837 by 91.119.222.29 (talk)) |
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| cost = 12 | | cost = 12 | ||
| duration = one day | | duration = one day | ||
| b_effect = | | b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement. | ||
| a_effect = | | a_effect = Same as basic effect, except that water movement may be up to 80% of the hero's normal movement. | ||
| e_effect = | | e_effect = Same as basic effect, except that water movement may be made at the hero's full, normal movement. | ||
}} It ables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | }} It ables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
Revision as of 14:30, 1 August 2014
Water Walk | |||||||||||||||||||||||||
School: | water magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of water magic. It ables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.