Cure: Difference between revisions

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===Heroes with a Cure specialty===
[[Uland]] the [[Druid]] has Cure spell as a specialty. It means that he can casts Cure with increased effect, based on his experience level compared to the level of the target unit.  
*[[Uland]] the [[Druid]] casts cure with increased effect, based on his level compared to the level of the target unit.  


===Comments===
== Discussion ==
One of the reasons why [[Water Magic]] is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean
Cure spell is rather weak in terms of recovering hit points of the creatures. Even with expert Water Magic and [[spell power]] of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispeling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. [[paralyze]]). Using expert Cure insted of expert [[Dispell]] removes all negative effects of allied troops leaving all negative effect of enemy troops intact.
sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably [[Blind]]). Expert Cure can be used instead of Expert Dispel to only remove negative conditions and curses instead of removing both negative and positive effects.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 08:20, 3 September 2015

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Cure
School:  water magic
Level:  1st
Cost:  6
Duration:  instant
 Basic effect
Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points.
 Advanced effect
Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points.
 Expert effect
Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Cure is a 1st level spell in the School of water magic.

Uland the Druid has Cure spell as a specialty. It means that he can casts Cure with increased effect, based on his experience level compared to the level of the target unit.

Discussion

Cure spell is rather weak in terms of recovering hit points of the creatures. Even with expert Water Magic and spell power of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispeling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. paralyze). Using expert Cure insted of expert Dispell removes all negative effects of allied troops leaving all negative effect of enemy troops intact.