Water Walk: Difference between revisions
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | ||
== Related | == Related artifacts == | ||
* | * {{An|Boots of Levitation}} | ||
[[Category: Spells]] | [[Category: Spells]] |
Revision as of 13:49, 11 March 2017
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It ables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Discussion
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.