Chain Lightning: Difference between revisions

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{{Air spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|
{{Air spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20
  | school      = Air Magic
  | school      = Air Magic
  | level      = 4th
  | level      = 4th
  | cost        = 24
  | cost        = 24/20
  | duration    = instant
  | duration    = instant
  | b_effect    = Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.
  | b_effect    = Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.
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Chain Lighting strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell whether it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.
Chain Lighting strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell whether it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.


'''Chain Lightning related information:'''
'''Heroes with Hypnotize as a specialty:'''
* {{Hn|Solmyr|Wizard}} has Chain Lightning as specialty
* {{Hn|Solmyr|Wizard}}
* {{Cn|Earth Elemental}}s are [[Spell immunity|immune]] to Chain Lightning
 
* {{Cn|Magma Elemental}}s are [[Spell immunity|immune]] to Chain Lightning
'''Units immune to its effects:'''
* {{Cn|Air Elemental}}s are [[Vulnerability|vulnerable]] to to Chain Lightning
* {{Cn|Earth Elemental}}s
* {{Cn|Storm Elemental}}s are [[Vulnerability|vulnerable]] to to Chain Lightning
* {{Cn|Magma Elemental}}s
* {{An|Pendant of Negativity}}s renders hero's units immune to Chain Lightning (as well as [[Lightning Bolt]])
 
'''Units [[Vulnerability|vulnerable]] to its effects:'''
* {{Cn|Air Elemental}}s
* {{Cn|Storm Elemental}}s
 
'''Artifacts that render units immune to Chain Lightning:'''
* {{An|Pendant of Negativity}}


[[Category: Spells]]
[[Category: Spells]]
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Revision as of 11:06, 5 June 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Chain Lightning
School:  Air Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.
 Advanced effect
Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.
 Expert effect
Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   29 (20*)
Inferno   20
Necropolis   20
Dungeon   20
Stronghold   0
Fortress   0
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   
* Without Library

Chain Lightning is a 4th level spell in the School of Air Magic.

Chain Lighting strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell whether it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is resisted after it has already struck at least one target, it will continue arcing to the next target.

Heroes with Hypnotize as a specialty:

Units immune to its effects:

Units vulnerable to its effects:

Artifacts that render units immune to Chain Lightning: