Protection from Air: Difference between revisions

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'''Units capable of casting this spell:'''
'''Units capable of casting this spell:'''
* {{Cn|Storm Elemental}}s
* {{Cn|Storm Elemental}}s
== Horn of the Abyss ==
The effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].


[[Category: Spells]]
[[Category: Spells]]

Revision as of 16:11, 17 March 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School:  Air Magic
Level:  2nd
Cost:  7
Duration:  1 rnd/sp
 Basic effect
Damage from air magic spells is reduced by 30% for target, allied troop.
 Advanced effect
Damage from air magic spells is reduced by 50% for target, allied troop.
 Expert effect
Damage from air magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Protection from Air is a 2nd level spell in the School of Air Magic. It reduces damage target allied creture takes from spells in the school of air magic.

Heroes with Protection from Air as a starting spell:

Units capable of casting this spell:

Horn of the Abyss

The effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.