Disrupting Ray: Difference between revisions
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{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37 | {{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 10 | | cost = 10/8 | ||
| duration = until end of combat | | duration = until end of combat | ||
| b_effect = Reduces target, enemy troop's defense rating by 3. | | b_effect = Reduces target, enemy troop's defense rating by 3. |
Revision as of 10:12, 5 June 2018
Disrupting Ray | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10/8 | ||||||||||||||||||||||||
Duration: | until end of combat | ||||||||||||||||||||||||
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Disrupting Ray is a 2nd level spell in the School of Air Magic. It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.
Heroes starting with Disrupting Ray:
- Aenain the Elementalist
Heroes with a Disrupting Ray specialty:
- Aenain the Elementalist