Fire Magic: Difference between revisions
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'''Heroes with a specialty in Fire Magic:''' | '''Heroes with a specialty in Fire Magic:''' | ||
* {{Hn|Adrienne|Witch}} (starts with expert Fire Magic) | * {{Hn|Adrienne|Witch}} (starts with expert Fire Magic) | ||
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 23:34, 19 February 2020
This article refers to the secondary skill. For the school of magic, see School of Fire Magic.
Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.
Heroes with Fire Magic as a starting skill:
- Adrienne the Witch (expert)
- Inteus the Elementalist (basic)
- Luna the Elementalist (basic)
- Manfred the Navigator (basic)
Heroes with a specialty in Fire Magic:
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 1 |
Castle | Cleric | 2 |
Rampart | Ranger | 0 (impossible) |
Rampart | Druid | 1 |
Tower | Alchemist | 1 |
Tower | Wizard | 2 |
Inferno | Demoniac | 4 |
Inferno | Heretic | 5 |
Necropolis | Death Knight | 1 |
Necropolis | Necromancer | 2 |
Dungeon | Overlord | 2 |
Dungeon | Warlock | 5 |
Stronghold | Barbarian | 2 |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 0 (impossible) |
Fortress | Witch | 3 |
Conflux | Planeswalker | 3 |
Conflux | Elementalist | 6 (highest) |
Cove | Captain | 2 |
Cove | Navigator | 2 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |