Wizard: Difference between revisions

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{{Hero table row|Solmyr|image=Solmyr|Wizard|Chain Lighting|Basic Wisdom|Basic Sorcery|spell=Chain Lightning}}
{{Hero table row|Solmyr|image=Solmyr|Wizard|Chain Lighting|Basic Wisdom|Basic Sorcery|spell=Chain Lightning}}
{{Hero table row|Theodorus|image=Theodorus|Wizard|Magi|Basic Wisdom|Basic Ballistics|spell=Shield}}
{{Hero table row|Theodorus|image=Theodorus|Wizard|Magi|Basic Wisdom|Basic Ballistics|spell=Shield}}
{{Hero table row|Dracon|image=Dracon|Wizard|Enchanters|Advanced Wisdom|||spell=Haste}}
{{Hero table row|Dracon|source={{-}}{{withab}}|image=Dracon|Wizard|Enchanters|Advanced Wisdom|||spell=Haste}}
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[[Category:Wizards|*]]
[[Category:Wizards|*]]
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__NOTOC__

Revision as of 06:40, 24 May 2018

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Wizard
Male Wizard
 Skills 1 2–9 >10
 Attack:  0  10%  30%
 Defense:  0  10%  20%
 Power:  2  40%  20%
 Knowledge:  3  40%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  4
 Luck  4
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  10
 Mysticism  8
 Scholar  9
 Sorcery  8
 Wisdom  10
 Air Magic  6
 Earth Magic  3
 Fire Magic  2
 Water Magic  3
 Diplomacy  4
 Eagle Eye  8
 Estates  5
 Learning  4
 Logistics  2
 Navigation  1
 Necromancy  0
 Pathfinding  2
 Scouting  2

Wizards are the magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.

All Wizards start with the secondary skill Wisdom. They cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Wizards

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
AineAine Aine  Wizard  {{{{{exp}}} map icon}}  Gold Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Curse 
AstralAstral Astral  Wizard  {{{{{exp}}} map icon}}  Hypnotize Advanced Wisdom  Advanced Wisdom     Hypnotize 
CyraCyra Cyra  Wizard  {{{{{exp}}} map icon}}  Haste Basic Wisdom  Basic Wisdom  Basic Diplomacy  Basic Diplomacy   Haste 
DaremythDaremyth Daremyth  Wizard  {{{{{exp}}} map icon}}  Fortune Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Fortune 
HalonHalon Halon  Wizard  {{{{{exp}}} map icon}}  Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Stone Skin 
SerenaSerena Serena  Wizard  {{{{{exp}}} map icon}}  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Dispel 
SolmyrSolmyr Solmyr  Wizard  {{{{{exp}}} map icon}} File:Specialty Chain Lighting small.png  Chain Lighting Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Chain Lightning 
TheodorusTheodorus Theodorus  Wizard  {{{{{exp}}} map icon}}  Magi Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics   Shield 
DraconDracon Dracon Armageddon's Blade  Wizard  {{{{{exp}}} map icon}}  Enchanters Advanced Wisdom  Advanced Wisdom     Haste