First Aid: Difference between revisions
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== See also == | == See also == | ||
* [[War machine]] | * [[War machine]] | ||
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 23:36, 19 February 2020
First Aid is one of the 28 secondary skill in Heroes of Might and Magic III. It gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack. Death Knights and Necromancers cannot learn First Aid.
Heroes with First Aid as a starting skill:
Heroes with a First Aid specialty:
See also
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 2 |
Castle | Cleric | 10 (highest) |
Rampart | Ranger | 3 |
Rampart | Druid | 7 |
Tower | Alchemist | 2 |
Tower | Wizard | 7 |
Inferno | Demoniac | 2 |
Inferno | Heretic | 5 |
Necropolis | Death Knight | 0 (impossible) |
Necropolis | Necromancer | 0 (impossible) |
Dungeon | Overlord | 1 |
Dungeon | Warlock | 6 |
Stronghold | Barbarian | 1 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 6 |
Fortress | Witch | 8 |
Conflux | Planeswalker | 1 |
Conflux | Elementalist | 4 |
Cove | Captain | 2 |
Cove | Navigator | 4 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |