Earth Magic: Difference between revisions
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'''Heroes with Earth Magic as a starting skill:''' | '''Heroes with Earth Magic as a starting skill:''' | ||
* {{ | * {{H2|Grindan|Elementalist}} (basic) | ||
* {{ | * {{H2|Labetha|Elementalist}} (basic) | ||
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5}} | {{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5}} | ||
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{{secondary skill 'see also'}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 08:48, 25 March 2020
This article refers to the secondary skill. For the school of magic, see School of Earth Magic.
Earth Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Earth Magic.
Heroes with Earth Magic as a starting skill:
- Grindan the Elementalist (basic)
- Labetha the Elementalist (basic)
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 2 (lowest) |
Castle | Cleric | 3 |
Rampart | Ranger | 3 |
Rampart | Druid | 4 |
Tower | Alchemist | 3 |
Tower | Wizard | 3 |
Inferno | Demoniac | 3 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 8 (highest) |
Dungeon | Overlord | 3 |
Dungeon | Warlock | 5 |
Stronghold | Barbarian | 3 |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 3 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 3 |
Conflux | Elementalist | 6 |
Cove | Captain | 4 |
Cove | Navigator | 5 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}