Special ability: Difference between revisions

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(added familiars' magic channel)
(added more abilities, divided into passive and active)
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'''Special ability''' is a term typically referring to a creature's ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern]]s [[poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to anything to use it. For example [[undead]] is an special ability of all [[necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.
'''Special ability''' is a term typically referring to a creature's ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern]]s [[poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to anything to use it. For example [[undead]] is an special ability of all [[necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.


'''List of special abilities:'''
'''List of active special abilities:'''
* [[Accurate shot]]
* [[Acid breath]]
* [[Acid breath]]
* [[Aging]]
* [[Aging]]
* [[Binding]]
* [[Blind|Blinding]]
* [[Blind|Blinding]]
* [[Breath attack]]
* [[Breath attack]]
* [[Spell damage resistance]]
* [[Curse]]
* [[Death blow]]
* [[Death blow]]
* [[Death cloud]]
* [[Death cloud]]
* [[Death stare]]
* [[Death stare]]
* [[Disease]]
* [[Disease]]
* [[Dispel]]
* [[Double attack]]
* [[Double attack]]
* [[Elemental]]
* [[Fireball Attack|Fireball attack]]
* [[Azure_Dragons#Fear special ability|Fear]]
* [[Flying]]
* [[Flying]]
* [[Hate]]
* [[Hate]]
* [[Hypnotize]]
* [[Life drain]]
* [[Life drain]]
* [[Lightning strike]]
* [[Lightning strike]]
* [[Magic channel]]
* [[Magic Mirror]]
* [[Magic resistance]]
* [[Mana drain]]
* [[Melee penalty]]
* [[Melee penalty]]
* [[Retaliation|No enemy retaliation]]
* [[Retaliation|No enemy retaliation]]
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* [[Poisonous]]
* [[Poisonous]]
* [[Ranged attack]]
* [[Ranged attack]]
* [[Spellcaster]]
* [[Summon demons]]
* [[Weakness]]
'''List of passive special abilities:'''
* [[Spell damage resistance]]
* [[Elemental]]
* [[Azure_Dragons#Fear special ability|Fear]]
* [[Fire shield]]
* [[Luck|+/- Luck]]
* [[Magic channel]]
* [[Magic Mirror]]
* [[Magic resistance]]
* [[Mana drain]]
* [[Morale|+/- Morale]]
* [[Rebirth]]
* [[Rebirth]]
* [[Regeneration]]
* [[Regeneration]]
* [[Spell immunity]]
* [[Spell immunity]]
* [[Spellcaster]]
* [[Spying]]
* [[Spying]]
* [[Summon demons]]
* [[Undead]]
* [[Undead]]


[[Category:Creature specialties|*]]
[[Category:Creature specialties|*]]
[[Category: Terms]]
[[Category: Terms]]

Revision as of 09:12, 3 May 2020

Special ability is a term typically referring to a creature's ability to actively or passively do something other than basic melee attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, Wyverns poisonous ability requires them to attack or retaliate. Passive special ability means, that the creature does not have to anything to use it. For example undead is an special ability of all necropolis creatures, which makes them - among other things - immune to certain spells. A passive ability could also be considered a characteristic of a creature.

List of active special abilities:

List of passive special abilities: