Earth Magic: Difference between revisions
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'''Earth Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spell]]s from the [[School of Earth Magic]]. | '''Earth Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spell]]s from the [[School of Earth Magic]]. | ||
Earth Magic is a school of magic, along with Water, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels. If can be offered more often by chance. Example: The hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | Earth Magic is a school of magic, along with Water, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7. | ||
'''Heroes with Earth Magic as a starting skill:''' | '''Heroes with Earth Magic as a starting skill:''' |
Revision as of 19:08, 10 July 2020
This article refers to the secondary skill. For the school of magic, see School of Earth Magic.
Earth Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Earth Magic.
Earth Magic is a school of magic, along with Water, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.
Heroes with Earth Magic as a starting skill:
- Grindan the Elementalist (basic)
- Labetha the Elementalist (basic)
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 2 (lowest) |
Castle | Cleric | 3 |
Rampart | Ranger | 3 |
Rampart | Druid | 4 |
Tower | Alchemist | 3 |
Tower | Wizard | 3 |
Inferno | Demoniac | 3 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 8 (highest) |
Dungeon | Overlord | 3 |
Dungeon | Warlock | 5 |
Stronghold | Barbarian | 3 |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 3 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 3 |
Conflux | Elementalist | 6 |
Cove | Captain | 4 |
Cove | Navigator | 5 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}