Teleport: Difference between revisions
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'''Units immune to Teleport:''' | '''Units immune to Teleport:''' | ||
{{immune|spell123=1|spell1234=1|spell12345=1}} | |||
{{user commentary| | {{user commentary| | ||
Revision as of 21:32, 19 May 2021
| Teleport | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 3rd | |
| Cost: | 15/12/6/3 | |
| Duration: | instant | |
| Basic Effect | ||
| Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| Advanced Effect | ||
| Same as Basic Effect, except troop can teleport over walls. | ||
| Expert Effect | ||
| Troop can move to any unoccupied hex. | ||
| Probability of occurrence (%): | ||
| 24 | ||
| 24 | ||
| 32 (24*) | ||
| 32 | ||
| 25 | ||
| 24 | ||
| 24 | ||
| 40 | ||
| 24 | ||
| 30 | ||
| * Without Library | ||
Teleport is the only spell with mana cost depending on every step of magic element secondary skill.
Units immune to Teleport:
User Commentary
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Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.

