Water Walk: Difference between revisions
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| cost = 12/8 | | cost = 12/8 | ||
| duration = one day | | duration = one day | ||
| b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land | | b_effect = The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land. | ||
| a_effect = | | a_effect = The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land. | ||
| e_effect = | | e_effect = The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land. | ||
}} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | }} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
Revision as of 19:37, 8 August 2021
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12/8 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts:
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. |