Unused content: Difference between revisions

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**[[War Unicorn]]s
**[[War Unicorn]]s
**[[Serpent Fly and Dragon Fly|Dragon flies]]
**[[Serpent Fly and Dragon Fly|Dragon flies]]
*Alternative [[lich]]es melee sound (HoMM2 placeholder)
*Alternative [[lich]]es melee sound (HoMM2 leftover)
*[[Devil]]'s and [[Arch Devil]]'s moving sound
*Unused sound of [[Magog]]'s Fireball
*Leftover HoMM2 shooting turret sound


===Alternative spell effects and sounds===
===Alternative spell effects and sounds===
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out.
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out.
*Alternative sounds for [[Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and [[Fire Shield]].
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
*Alternative [[Fire Shield]] sound
*Alternative [[Fireball]] animation:
*Alternative [[Fireball]] animation:
[[File:HOMM3 sprites c13spf0.gif]]
[[File:HOMM3 sprites c13spf0.gif]]
*Unused petrify animation probably for Medusas and Basilisks:
*Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s:
[[File:HoMM3 Sprites sp13.gif]]
[[File:HoMM3 Sprites sp13.gif]]



Revision as of 22:13, 10 May 2022

Game files contain a bit of unused content.

Restoration of Erathia

Unused creatures animations and sounds

  • Centaurs have unused shooting animation and unused shooting sound (HoMM2 leftover):

Alternative spell effects and sounds

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Miscellaneous


Armageddon's Blade

Shadow of Death

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