Unused content: Difference between revisions
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Game files contain a bit of unused content. | Game files contain a bit of unused content. | ||
={{roe}}= | ={{roe}}= | ||
===Adventure Map Objects=== | |||
<gallery mode=traditional style="image-rendering:pixelated;"> | |||
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE 1.0). | |||
Image: Windmill (unused).gif| Alternative [[Windmill]] | |||
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario) | |||
Image: School of Magic (unused).gif| Alternative [[School of Magic]] | |||
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]] | |||
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain (realized in {{hota}}) | |||
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in-game graphic is only a placeholder) | |||
</gallery> | |||
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics | |||
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | |||
===Unused creatures animations and sounds=== | ===Unused creatures animations and sounds=== | ||
<gallery mode=traditional> | |||
File:HoMM3 Sprites Cecent.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover). | |||
File:HoMM3 Sprites ccentr.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover). | |||
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound (realized in {{hota}}{{-wh}} as a result of death from a spell). | |||
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound (realized in {{hota}}{{-wh}} as a result of death from a spell). | |||
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation (realized in {{hota}} as a result of death from a spell). | |||
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s | |||
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s | |||
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s | |||
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s | |||
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s | |||
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s | |||
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s | |||
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]] | |||
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreeti Sultans]] | |||
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s | |||
</gallery> | |||
*Sounds of a spellcasting for: | *Sounds of a spellcasting for: | ||
**[[Efreet Sultan]]s | **[[Efreet Sultan]]s | ||
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*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1. | *Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1. | ||
*Alternative [[Fire Shield]] sound | *Alternative [[Fire Shield]] sound | ||
<gallery mode=traditional> | |||
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation: | |||
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s: | |||
</gallery> | |||
===Miscellaneous=== | ===Miscellaneous=== |
Revision as of 08:19, 15 December 2022
Game files contain a bit of unused content.
Restoration of Erathia
Adventure Map Objects
-
Certain maps include Market of Time (e.g., Titan's Winter, Warmongers in RoE 1.0).
-
Alternative Windmill
-
Alternative Gnoll Hut (present in Gelea's Champions scenario)
-
Alternative School of Magic
-
Alternative Campfire
-
Red Obelisk for underground terrain (realized in Horn of the Abyss)
-
Alternative underground hole (in-game graphic is only a placeholder)
- Adventure map versions of Ballista, Ammo cart, First Aid Tent, Spell book, Grail and Catapult, however only with placeholder graphics
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
Unused creatures animations and sounds
-
Centaurs have unused shooting animation and unused shooting sound (HoMM2 leftover).
-
Centaur Captains have unused shooting animation and unused shooting sound (HoMM2 leftover).
-
Alternative Beholder's death animation and death sound (realized in Horn of the Abyss as a result of death from a spell).
-
Alternative Evil Eye's death animation and death sound (realized in Horn of the Abyss as a result of death from a spell).
-
Alternative Gold Golem death animation (realized in Horn of the Abyss as a result of death from a spell).
-
Spell casting animations for Harpy Hags
-
Spell casting animations for Vampire Lords
-
Spell casting animations for War Unicorns
-
Spell casting animations for Dendroid Soldiers
-
Spell casting animations for Dread Knights
-
Spell casting animations for Zealots
-
Spell casting animations for Cyclops Kings
-
Spell casting animations for Efreet
-
Spell casting animations for Efreeti Sultans
-
Spell casting animations for Minotaur Kings
- Sounds of a spellcasting for:
- Alternative liches melee sound (HoMM2 leftover)
- Devil's and Arch Devil's moving sound
- Unused sound of Magog's Fireball
- Leftover HoMM2 shooting turret sound
Alternative spell effects and sounds
- The game contains alternative animations of Berserk, Bless, Curse, Stone Skin, Cure, Dispel, Forgetfulness, Frost Ring. They're very similar to the final animations, just slightly slower coming up and fading out.
- Leftover sounds from HoMM2 for Armageddon, Elemental Storm, Cold Ray, Cold Ring, Death Ripple, Dragon Slayer, Fireball, Haste, Magic Arrow and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
- Alternative Fire Shield sound
-
Alternative Fireball animation:
Miscellaneous
Armageddon's Blade
- Sounds for Rogue
- Shooting sound for Faerie Dragon (realized in Horn of the Abyss)
Shadow of Death
- Combination artifacts:
- Diplomat's Suit *(realized in Horn of the Abyss as Diplomat's Cloak)
- Mire of Neutrality *(realized in Horn of the Abyss as Pendant of Reflection)
- Ironfist of the Ogre *(realized in Horn of the Abyss)