Protection from Water: Difference between revisions

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  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Water spells by 50%.
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Water spells by 50%.
  | appeareverywhere = }} It reduces damage from [[School of Water Magic|water spells]] for target allied troop.
  | appeareverywhere = }} It reduces damage from [[School of Water Magic|water spells]] for target allied troop.
'''Units immune to Protection from Water:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}


'''Units capable of casting Protection from Water:'''
'''Units capable of casting Protection from Water:'''
*{{Cn|Master Genie}}s  
*{{Cn|Master Genie}}s  
*{{Cn|Ice Elemental}}s
*{{Cn|Ice Elemental}}s
'''Units immune to Protection from Water:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}


=={{hota}}==
=={{hota}}==

Revision as of 12:06, 21 January 2023

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it received from Water spells by 30%.
 Advanced effect
Protects the selected friendly unit, reducing damage it received from Water spells by 50%.
 Expert effect
Protects all friendly units, reducing damage they received from Water spells by 50%.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic. It reduces damage from water spells for target allied troop.

Units immune to Protection from Water:


Units capable of casting Protection from Water:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here. Template:Keywords