Water Walk: Difference between revisions
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{{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20| | {{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|20 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 4th | | level = 4th |
Revision as of 19:18, 29 January 2024
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12/8 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts:
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. |