Protection from Water: Difference between revisions

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  | cost        = 5/4
  | cost        = 5/4
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by 30%.
  | b_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by 30% (50%{{-wh}}).
  | a_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by '''50%'''.
  | a_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by '''50%''' ('''75%'''{{-wh}}).
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Water spells by 50%.
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Water spells by 50% (75%{{-wh}}).
  | appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]].
  | appeareverywhere = }} It reduces the damage the target allied creature takes from spells in the [[school of water magic]].



Revision as of 13:46, 4 March 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it received from Water spells by 30% (50% Horn of the Abyss).
 Advanced effect
Protects the selected friendly unit, reducing damage it received from Water spells by 50% (75% Horn of the Abyss).
 Expert effect
Protects all friendly units, reducing damage they received from Water spells by 50% (75% Horn of the Abyss).
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   20
* Without Library

It reduces the damage the target allied creature takes from spells in the school of water magic.

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.