Water Elemental and Ice Elemental: Difference between revisions
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* Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level. | * Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level. | ||
It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true | It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true (''fixed in [[Horn of the Abyss]]{{-wh}}''). | ||
== Bugs == | == Bugs == |
Revision as of 05:28, 9 July 2024
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Water Elemental | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Non-living • Immune to: • Ice Bolt • Frost Ring • Vulnerable to: • Armageddon • Fireball • Inferno | ||||||||||||||||||||
Ice Elemental | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Non-living • Immune to: • Ice Bolt • Frost Ring • Vulnerable to: • Armageddon • Fireball • Inferno • Spellcaster (Protection from Water) | ||||||||||||||||||||
Portraits
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Water Elementals and Ice Elementals are the level 3 creatures of Conflux. They are recruited from the Altar of Water, or the Water Elemental Conflux and Elemental Conflux on the adventure map. Water Elementals can also be summoned by the Summon Water Elemental spell. They are creatures summoned from the Elemental Plane of Water.
"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual
Special Abilities
Water and Ice Elementals are not vulnerable to Fire Wall, Land Mine and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.
- +100% to basic damage to Fire and Energy Elementals.
- Ice Elementals: Can cast Protection from Water three times per battle. The spell is cast on a single target at an Advanced Water Magic level.
It should be noted, that although Ice Elementals' information states that they suffer no melee penalty, that is not true (fixed in Horn of the Abyss ).
Bugs
Though Ice Elementals are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). (Fixed in HotA).
Heroes with a specialty
Kalt the Planeswalker and
Lacus the Planeswalker have water elementals as a specialty. All Water/Ice Elementals under their command gain +2 Attack.
Restoration of Erathia
In Restoration of Erathia , Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.
Horn of the Abyss
- Ice Elementals' level bug is fixed.
- The in-game descriptions for both Water and Ice Elementals are updated.
- The Elemental Conflux now increases the growth of all four basic elementals by 1.
Official Renders
User commentary
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Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be Storm Elementals, as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with Bless, and when playing against them, cast Curse on these units. |
See also: