Teleport: Difference between revisions
Jump to navigation
Jump to search
add factory value |
mNo edit summary |
||
Line 15: | Line 15: | ||
Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing. | Teleport is often used on rather slow units that can cause massive damage like the [[Chaos Hydra]]s to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 12:39, 2 November 2024
Teleport | ||
---|---|---|
![]() | ||
School: | Water Magic | |
Level: | 3rd | |
Cost: | 15/12/6/3 | |
Duration: | instant | |
Basic Effect | ||
Target allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
Advanced Effect | ||
Same as Basic Effect, except troop can teleport over walls. | ||
Expert Effect | ||
Troop can move to any unoccupied hex. | ||
Probability of occurrence (%): | ||
![]() |
24 | |
![]() |
24 | |
![]() |
32 (24*) | |
![]() |
32 | |
![]() |
25 | |
![]() |
24 | |
![]() |
24 | |
![]() |
40 | |
![]() |
24 | |
![]() ![]() |
30 | |
![]() ![]() |
29 | |
* Without Library |
It is the only spell with a spell point cost that changes with every level of magic element secondary skill.
Creatures immune to Teleport:
User Commentary
Show User Commentary