Andra: Difference between revisions
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| Line 12: | Line 12: | ||
| troop_2 = Lizardman | | troop_2 = Lizardman | ||
| troop_3 = Serpent Fly | | troop_3 = Serpent Fly | ||
| nmb_1 = 10–20 | | nmb_1 = {{swh|15-25|10–20}} | ||
| nmb_2 = 4–7 | | nmb_2 = 4–7 | ||
| nmb_3 = | | nmb_3 = {{swh|3-4|2–4}} | ||
| spell = Dispel | | spell = Dispel | ||
| nowar = | | nowar = | ||
Revision as of 15:53, 5 December 2024
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| Andra the Witch | |||||||||||
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| Basic Information: | |||||||||||
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Class: | Witch | |||||||||
| Gender: | Female | ||||||||||
| Race: | Human | ||||||||||
| Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her. | |||||||||||
| Specialty: Intelligence | |||||||||||
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| Spell: | |||||||||||
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Dispel | ||||||||||
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Story
Andra does not appear in the story text of any campaign levels.
User Commentary
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Andra is a prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the mage guild for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.

