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'''Spellcaster''' is a [[special ability]] of some creatures, which enables them to cast a [[spell]] during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so.
'''Spellcaster''' is a [[special ability]] of some creatures, which enables them to cast a [[spell]] during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so.
Exceptions:
Exceptions:
* [[Enchanter]]s only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
* [[Enchanter|Enchanters]] only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
* Several creatures cast after an attack.
* Several creatures cast after an attack.


Perhaps the most renowed spellcasters in {{roe}} version, are the [[Genie and master genie|Master Genies]], who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon]]s and [[Enchanter]]s, who also can cast several different spells, as well as [[Air Elemental and Storm Elemental|Storm]], [[Water Elemental and Ice Elemental|Ice]], [[Fire Elemental and Energy Elemental|Energy]] and [[Earth Elemental and Magma Elemental|Magma elementals]], who can each cast protection from their own school of magic.
Perhaps the most renowed spellcasters in {{roe}} version, are the {{hv|Genie and master genie|GenieMasterGenie|text=Master Genies}}, who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon|Faerie Dragons]] and [[Enchanter|Enchanters]], who also can cast several different spells, as well as {{hv|Air Elemental and Storm Elemental|AirElementalStormElemental|text=Storm}}, {{hv|Water Elemental and Ice Elemental|WaterElementalIceElemental|text=Ice}}, {{hv|Fire Elemental and Energy Elemental|FireElementalEnergyElemental|text=Energy}} and {{hv|Earth Elemental and Magma Elemental|EarthElementalMagmaElemental|text=Magma elementals}}, who can each cast protection from their own school of magic.


'''Can cast instead of normal action:'''
'''Can cast instead of normal action:'''
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}} once, 100 Health per Archangel in the stack<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>  
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}} once, 100 Health per Archangel in the stack<sup>''*Technically archangels do not cast Resurrection. See {{hv|Angel and Archangel|AngelArchangel}} for more information.''</sup>  
* {{Cn|Master Genie}} – can cast several different spells at advanced level at 6 power, 3 times, see [[Master Genie]] for more information
* {{Cn|Master Genie}} – can cast several different spells at advanced level at 6 power, 3 times, see {{hv|Master Genie|GenieMasterGenie}} for more information
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level at 6 power, 3 times
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level at 6 power, 3 times
* {{Cn|Storm Elemental}} – can cast {{Sn|Protection from Air}} at advanced level at 6 power, 3 times
* {{Cn|Storm Elemental}} – can cast {{Sn|Protection from Air}} at advanced level at 6 power, 3 times
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* {{Cnu|Unicorn|War Unicorn}} - 20% chance to cast {{Sn|Blind}} at advanced level at 3 power
* {{Cnu|Unicorn|War Unicorn}} - 20% chance to cast {{Sn|Blind}} at advanced level at 3 power
* {{Cnu|Black Knight|Dread Knight}} - 25% chance to cast {{Sn|Curse}} at advanced level at 3 power
* {{Cnu|Black Knight|Dread Knight}} - 25% chance to cast {{Sn|Curse}} at advanced level at 3 power
* {{Cn|Thunderbird}} - 20% chance to cast {{Sn|Lightning Bolt}}, causing 10 * N Damage, which N is the the number of Thunderbirds in the stack<sup>''*Technically Thunderbirds do not cast Lightning Bolt. See [[Roc and Thunderbird]] for more information.''</sup>
* {{Cn|Thunderbird}} - 20% chance to cast {{Sn|Lightning Bolt}}, causing 10 * N Damage, which N is the the number of Thunderbirds in the stack<sup>''*Technically Thunderbirds do not cast Lightning Bolt. See {{hv|Roc and Thunderbird|RocThunderbird}} for more information.''</sup>
* {{Cn|Serpent Fly}} - casts {{Sn|Dispel}} at advanced level <sup>''*Note: Only dispel beneficial spells ''</sup>  
* {{Cn|Serpent Fly}} - casts {{Sn|Dispel}} at advanced level <sup>''*Note: Only dispel beneficial spells ''</sup>  
* {{Cn|Dragon Fly}} - casts {{Sn|Dispel}} and {{Sn|Weakness}} at advanced level at 3 power <sup>''*Note: Only dispel beneficial spells ''</sup>  
* {{Cn|Dragon Fly}} - casts {{Sn|Dispel}} and {{Sn|Weakness}} at advanced level at 3 power <sup>''*Note: Only dispel beneficial spells ''</sup>  
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[[Category: Creature specialties]]
[[Category: Creature specialties]]
__NOTOC__
__NOTOC__
<!-- popupables -->
{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Fire Elemental and Energy Elemental|popupid=FireElementalEnergyElemental}}{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creatures/Roc and Thunderbird|popupid=RocThunderbird}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}

Revision as of 12:38, 21 August 2025

Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:

  • Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
  • Several creatures cast after an attack.

Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.

Can cast instead of normal action:

Casts before normal action:

  • EnchanterEnchanter Enchanter – can cast several different spells at expert level every 3 rounds at 3 power, see Enchanter for more information

Casts after attack:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Fire Elemental
10
8
4–6
35
6
Move
Ground
Size
1
Growth
5
345
345
Cost

350

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Hates Efreet. Spellcaster: Random beneficial spell.
Roc
13
11
11–15
60
7
Move
Flying
Size
2
Growth
3
1027
790
Cost

600

Flies.
Thunderbird
13
11
11–15
60
11
Move
Flying
Size
2
Growth
3
1106
869
Cost

700