Walking Dead and Zombie: Difference between revisions

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'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].
'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].


''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause {{hv|disease|WalkingDeadZombie}} in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
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== Dwellings & Portraits ==
== Dwellings & Portraits ==
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== Special Ability: Disease ==
== Special Ability: Disease ==
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round|rounds]]. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison|Anti-Magic Garrisons]] are not hindering this ability, though.


== Appearance ==
== Appearance ==
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{{user commentary|
{{user commentary|
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those {{hv|Dread Knights|BlackKnightDreadKnight}} and {{hv|Ghost Dragons|BoneDragonGhostDragon}} when they become available.
}}{{end of user commentary}}
}}{{end of user commentary}}


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[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__
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{{Creatures/Black Knight and Dread Knight|popupid=BlackKnightDreadKnight}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Walking Dead and Zombie|popupid=WalkingDeadZombie}}

Revision as of 01:58, 22 August 2025

Necropolis Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost

100

Zombie
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost

125

Walking Dead and Zombies are the level 2 creatures of Necropolis. They are recruited from the Graveyard, and can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.

"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual

Dwellings & Portraits

Heroes with a specialty

Special Ability: Disease

Zombie attack has a 20% chance of causing the living target to become ill, thus having their attack and defense values reduced by two for a period of three rounds. The effect occurs before the target stack has a chance to retaliate. Disease can only be removed with Cure spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by Power of the Dragon Father and Cape of Silence Horn of the Abyss artifacts, or Cursed Ground magical terrain. Orb of Inhibition and Anti-Magic Garrisons are not hindering this ability, though.

Appearance

Walking Dead appear at the beginning of the Farming Towns and March of the Undead scenarios from the Playing with Fire campaign in Armageddon's Blade, and the Poison Fit for a King and Kreegan Alliance scenarios from the Spectre of Power campaign in The Shadow of Death.

Media:AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1-AB-voice.webmMedia:AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2-AB-voice.webmMedia:SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPa-smk-H3x2 SPa-SoD-voice.webmMedia:SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc-SoD-voice.webm

Official Renders

User Commentary

Show User Commentary
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Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available.


See Also:

Black Knight
16
16
15–30
120
7
Move
Ground
Size
2
Growth
2
2087
1753
Cost

1200

Undead. Curses enemies.
Dread Knight
18
18
15–30
120
9
Move
Ground
Size
2
Growth
2
2382
2029
Cost

1500

Undead. Curses enemies. Death Blow attack.
Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost

100

Zombie
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost

125