Ranged attack: Difference between revisions

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'''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually, typical ranged creature are armed with bows or crossbows (e.g. {{hv|Elves|WoodElfGrandElf}} or {{hv|Archer|ArcherMarksman|text=Archers}}), but there are also several creatures that use some kind of magic or elements (lightning, etc.), like {{hv|Monk|MonkZealot|text=Monks}} or {{hv|Titan|GiantTitan|text=Titans}}. However, this is only a visual effect and has no effect on the gameplay.  When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.
'''Ranged attack''' is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually, typical ranged creature are armed with bows or crossbows (e.g. {{hv|Elves|WoodElfGrandElf}} or {{hv|Archer|text=Archers}}), but there are also several creatures that use some kind of magic or elements (lightning, etc.), like {{hv|Monk|text=Monks}} or {{hv|Titan|text=Titans}}. However, this is only a visual effect and has no effect on the gameplay.  When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.


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{{Creatures/Archer and Marksman|popupid=ArcherMarksman}}{{Creatures/Wood Elf and Grand Elf|popupid=WoodElfGrandElf}}
{{Creatures/Wood Elf and Grand Elf|popupid=WoodElfGrandElf}}{{Creature/Archer|popupid=Archer}}{{Creature/Monk|popupid=Monk}}{{Creature/Titan|popupid=Titan}}
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{{Creatures/Giant and Titan|popupid=GiantTitan}}{{Creatures/Monk and Zealot|popupid=MonkZealot}}

Revision as of 04:23, 22 August 2025

Ranged attack is a special ability of creatures, which allows them to attack without engaging into hand-to-hand combat. Visually, typical ranged creature are armed with bows or crossbows (e.g. Elves or Archers), but there are also several creatures that use some kind of magic or elements (lightning, etc.), like Monks or Titans. However, this is only a visual effect and has no effect on the gameplay. When attacking in melee, most ranged creatures suffer melee penalty, which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version. Ranged penalty halves the ranged damage farther away than 10 hexes.

Horn of the Abyss

  In Horn of the Abyss Horn of the Abyss, ranged units can now select whether to use a ranged or melee attack.

Creatures with ranged attack:

Town 1 2 3 4 5 6 7
ArcherArcher MarksmanMarksman  MonkMonk ZealotZealot 
Wood ElfWood Elf Grand ElfGrand Elf 
Master GremlinMaster Gremlin  MageMage Arch MageArch Mage  TitanTitan 
GogGog MagogMagog 
LichLich Power LichPower Lich 
BeholderBeholder Evil EyeEvil Eye  MedusaMedusa Medusa QueenMedusa Queen 
OrcOrc Orc ChieftainOrc Chieftain  CyclopsCyclops Cyclops KingCyclops King 
LizardmanLizardman Lizard WarriorLizard Warrior 
Storm ElementalStorm Elemental  Ice ElementalIce Elemental 
Storm ElementalStorm Elemental  Ice ElementalIce Elemental 
PiratePirate CorsairCorsair Sea DogSea Dog  Sea WitchSea Witch SorceressSorceress 
Halfling (Factory)Halfling (Factory) Halfling GrenadierHalfling Grenadier  GunslingerGunslinger Bounty HunterBounty Hunter 
HalflingHalfling  SharpshooterSharpshooter  EnchanterEnchanter 

See also

Wood Elf
9
5
Shots
24
3–5
15
6
Move
Ground
Size
1
Growth
7
234
195
Cost

200

Shoots.
Grand Elf
9
5
Shots
24
3–5 (x2)
15
7
Move
Ground
Size
1
Growth
7
331
195
Cost

225

Archer
6
3
Shots
12
2–3
10
4
Move
Ground
Size
1
Growth
9
126
115
Cost

100

Shoots.
Monk
12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
582 Horn of the Abyss485 Shadow of Death
485
Cost

400

Shoots.
Titan
24
24
Shots
24
40–60
300
11
Move
Ground
Size
1
Growth
1
7500
5000
Cost

5000

2