Teleport: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
(hm, supposedly more range at adv, still missing)
Line 4: Line 4:
  | cost        = 15
  | cost        = 15
  | duration    = instant
  | duration    = instant
  | b_effect    = Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
  | b_effect    = Combat Teleport, target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
  | a_effect    = Same as Basic Effect, except troop cannot teleport over walls.
  | a_effect    = Combat Teleport, Same as Basic Effect, except troop cannot teleport over walls.
  | e_effect    = Troop can move to any unoccupied hex.
  | e_effect    = Combat Teleport, Troop can move to any unoccupied hex.
}}
}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 10:05, 27 July 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Teleport
School:  water magic
Level:  3rd
Cost:  15
Duration:  instant
 Basic effect
Combat Teleport, target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
 Advanced effect
Combat Teleport, Same as Basic Effect, except troop cannot teleport over walls.
 Expert effect
Combat Teleport, Troop can move to any unoccupied hex.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Teleport is a 3rd level spell in the School of water magic.