Flying: Difference between revisions
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| || || || || style="text-align: center;" | {{cn|Fangarm|noname=}} || || {{cn|Faerie Dragon|noname=}}{{cn|Rust Dragon|noname=}}{{cn|Azure Dragon|noname=}} | | || || || || style="text-align: center;" | {{showwithhota|{{cn|Fangarm|noname=}}}} || || {{cn|Faerie Dragon|noname=}}{{cn|Rust Dragon|noname=}}{{cn|Azure Dragon|noname=}} | ||
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Latest revision as of 21:28, 14 January 2026
This article refers to the ability of creatures to fly. For the spell, see Fly.
Flying is a special ability of creatures, which allows them to bypass obstacles (e.g. walls) during combat. Having creatures with this special ability in a hero's army does not affect the movement of that hero on the adventure map in any way (meaning that flying creatures also cause a movement penalty on non-native terrain).
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with Flying on this page. Note however that the Burrowing ability of the ![]()
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Sandworm and Olgoi-Khorkhoi
is disabled on certain terrain, namely ship combat and Magic Clouds, where they become regular walking creatures. Additionally, the ability of the ![]()
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Jotunn and Jotunn Warlord
to reduce the speed of enemy flyers only works on creatures that have flight, not those that teleport or burrow.
Flying creatures are always immune to
Quicksand.
Creatures with Flying:
* Teleporting/Burrowing
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