Cure: Difference between revisions
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{{Water spells}}{{Spell | {{Water spells}}{{Spell | ||
| school = | | school = Water Magic | ||
| level = 1st | | level = 1st | ||
| cost = 6 | | cost = 6 |
Revision as of 16:19, 15 September 2015
Cure | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Cure is a 1st level spell in the School of Water Magic.
Uland the Druid has Cure spell as a specialty. It means that he can casts Cure with increased effect, based on his experience level compared to the level of the target unit.
Discussion
Cure spell is rather weak in terms of recovering hit points of the creatures. Even with expert Water Magic and spell power of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispeling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. paralyze). Using expert Cure insted of expert Dispel removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact.