Scuttle Boat: Difference between revisions

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  | e_effect    = Spell destroys a boat, unless occupied.
  | e_effect    = Spell destroys a boat, unless occupied.
}} It destroys unoccupied [[boat]]s.
}} It destroys unoccupied [[boat]]s.
== Tactics ==
It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects).


[[Category: Spells]]
[[Category: Spells]]

Revision as of 19:08, 13 May 2016

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Scuttle Boat
School:  Water Magic
Level:  2nd
Cost:  8
Duration:  instant
 Basic effect
Spell has 50% chance of destroying a boat, unless occupied.
 Advanced effect
Spell has 75% chance of destroying a boat, unless occupied.
 Expert effect
Spell destroys a boat, unless occupied.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Scuttle Boat is a 2nd level spell in the School of Water Magic. It destroys unoccupied boats.

Tactics

It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects).