Mage Guild: Difference between revisions

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A mapmaker can disable so many spells that some or all the slots can't be filled.
A mapmaker can disable so many spells that some or all the slots can't be filled.


In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level emitted):
In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):
*[[Castle]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]]
*[[Castle]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]]
*[[Rampart]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Air Elemental]], [[Fire Elemental]], [[Sacrifice]]
*[[Rampart]]: [[Bloodlust]], [[Curse]], [[Death Ripple]], [[Animate Dead]], [[Armageddon]], [[Air Elemental]], [[Fire Elemental]], [[Sacrifice]]

Revision as of 00:07, 2 October 2009

A place in a town where heroes can learn new spells and purchase Spell Books.

A fully built Mage Guild will teach

A Tower with a Library built will teach one extra spell of each level. A Conflux with an Aurora Borealis will teach every non-banned spell.

A mapmaker can disable so many spells that some or all the slots can't be filled.

In addition to any disabling from the mapmakers side, the following spells won't appear in the mage guilds. (Spells that can't appear due to the Guild not being buildable to its level omitted):