Water Magic: Difference between revisions
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ShushMaster (talk | contribs) (Undo revision 40092 by 192.38.141.53 (talk) all the HotA heroes stay down the lists out of the main alphabetical order with the purpose to not forget their place. they're not SoD after al) |
(added template ZET SEC SKILL CHANCE TABLE) |
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* {{Hn|Gelare|Elementalist}} | * {{Hn|Gelare|Elementalist}} | ||
* {{Hn|Casmetra|Navigator}} {{withhota}} | * {{Hn|Casmetra|Navigator}} {{withhota}} | ||
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 3| 4| 2| 3| 1| 2| 3| 3| 0 (impossible)| 2| 0 (impossible)| 3| 2| 3| 2| 6| 2| 9 (highest)}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 23:56, 19 February 2020
This article refers to the secondary skill. For the school of magic, see School of Water Magic.
Water Magic is a secondary skill that increases the effectiveness spells and reduces costs of the spells from School of Water Magic. Barbarians and Overlords cannot learn Water Magic.
Heroes with basic Water Magic as a starting skill:
- Ciele the Elementalist
- Gelare the Elementalist
- Casmetra the Navigator
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 4 |
Castle | Cleric | 4 |
Rampart | Ranger | 3 |
Rampart | Druid | 4 |
Tower | Alchemist | 2 |
Tower | Wizard | 3 |
Inferno | Demoniac | 1 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 3 |
Necropolis | Necromancer | 3 |
Dungeon | Overlord | 0 (impossible) |
Dungeon | Warlock | 2 |
Stronghold | Barbarian | 0 (impossible) |
Stronghold | Battle Mage | 3 |
Fortress | Beastmaster | 2 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 6 |
Cove | Captain | 2 |
Cove | Navigator | 9 (highest) |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |