Forgetfulness: Difference between revisions

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*{{Cn|Ice Elemental}}s
*{{Cn|Ice Elemental}}s
* {{Cn|Ballista}}
* {{Cn|Ballista}}
* {{Cn|Catapult}}
* {{Cn|Cannon}} {{withhota}}
* {{Cn|Cannon}} {{withhota}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 07:48, 29 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
 
Advanced Effect
Target, enemy troop with ranged attack cannot use its ranged attack.
 
Expert Effect
All enemy troops with ranged attacks cannot use their ranged attacks.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss
* Without Library

It is one of the mind spells, and therefore some creatures are immune to it.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: