Archery: Difference between revisions
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{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}} | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}} | ||
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{{fanopinion| | {{fanopinion| |
Revision as of 12:02, 17 May 2021
Archery is a secondary skill that increases the damage of ranged attacks, which also includes ballista and cannon .
Heroes with Archery as a starting skill:
- Calh the Demoniac – Basic Archery
- Gelu the Ranger - Basic Archery
- Ivor the Ranger – Basic Archery
- Jabarkas the Barbarian – Basic Archery
- Jenova the Ranger – Advanced Archery
- Kyrre the Ranger – Basic Archery
- Orrin the Knight – Basic Archery
- Valeska the Knight – Basic Archery
- Wystan the Beastmaster – Basic Archery
- Anabel the Captain - Basic Archery
Heroes with Archery specialty:
Artifacts affecting the skill:
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 3 |
Rampart | Ranger | 8 (highest) |
Rampart | Druid | 5 |
Tower | Alchemist | 5 |
Tower | Wizard | 2 (lowest) |
Inferno | Demoniac | 6 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 2 (lowest) |
Dungeon | Overlord | 6 |
Dungeon | Warlock | 2 (lowest) |
Stronghold | Barbarian | 7 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 7 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 8 (highest) |
Conflux | Elementalist | 2 (lowest) |
Cove | Captain | 9 (highest) |
Cove | Navigator | 6 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
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The importance of Archery secondary skills depends on how much do you rely on ranged units. It is very useful for towns with multiple shooters (e.g. Castle, Tower, or Dungeon). However, for towns whose primary attacking force is not ranged (Inferno, Fortress) Archery can also help by increasing the potential of Magogs or Lizardmen. |