Water Walk: Difference between revisions
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| cost = 12/8 | | cost = 12/8 | ||
| duration = one day | | duration = one day | ||
| b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land | | b_effect = The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land. | ||
| a_effect = | | a_effect = The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land. | ||
| e_effect = | | e_effect = The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land. | ||
}} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | }} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
Revision as of 19:37, 8 August 2021
Water Walk | ||
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School: | Water Magic | |
Level: | 4th | |
Cost: | 12/8 | |
Duration: | one day | |
Basic Effect | ||
The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land. | ||
Advanced Effect | ||
The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land. | ||
Expert Effect | ||
The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land. | ||
Probability of occurrence (%): | ||
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20 | |
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20 | |
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29 (20*) | |
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20 | |
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20 | |
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20 | |
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0 | |
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0 | |
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20 | |
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20 | |
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* Without Library |
It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts:
User Commentary
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.