Protection from Air: Difference between revisions

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  | cost        = 7/5
  | cost        = 7/5
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Damage from air magic spells is reduced by 30% for target, allied troop.
  | b_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by 30%.
  | a_effect    = Damage from air magic spells is reduced by 50% for target, allied troop.
  | a_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by '''50%'''.
  | e_effect    = Damage from air magic spells is reduced by 50% for all allied troops.
  | e_effect    = Protects '''all''' friendly units, reducing damage they received from Air spells by 50%.
}} It reduces the damage target allied creature takes from spells in the [[school of air magic]].
}} It reduces the damage target allied creature takes from spells in the [[school of air magic]].



Revision as of 15:40, 2 September 2021

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it received from Air spells by 30%.
 Advanced effect
Protects the selected friendly unit, reducing damage it received from Air spells by 50%.
 Expert effect
Protects all friendly units, reducing damage they received from Air spells by 50%.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   13
Factory Horn of the Abyss   
* Without Library

It reduces the damage target allied creature takes from spells in the school of air magic.

Heroes with Protection from Air as a starting spell:

Units capable of casting this spell:

Units immune to Protection from Air:


Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.Template:Keywords