Angelic Alliance: Difference between revisions
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In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the player army to include creatures from towns of good and neutral [[alignment]] while retaining the +1 [[morale]] bonus, as if they were all from one faction. In the original game {{withsod}}, [[Conflux]] units cannot be included as they prevent the morale bonus. In {{hota}}{{-wh}} both [[Conflux]] and [[Cove]] units can be included in the army while retaining the morale bonus. Note that [[neutral creatures]] do not count as neutrally aligned for ''any'' purpose. While the artifact is equipped, the before mentioned factions, which have the morale bonus, are considered to be one faction. Adding evil units, neutral creatures, or Conflux units (the latter not in {{hota}}{{-wh}}) prevents the morale bonus, but units from good and neutral alignment towns are still considered to be the same faction. For example, having units from [[Castle]], [[Tower]], and [[Inferno]] gives no morale bonus or penalty as if the hero had units of just two factions. | In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the player army to include creatures from towns of good and neutral [[alignment]] while retaining the +1 [[morale]] bonus, as if they were all from one faction. In the original game {{withsod}}, [[Conflux]] units cannot be included as they prevent the morale bonus. In {{hota}}{{-wh}} both [[Conflux]] and [[Cove]] units can be included in the army while retaining the morale bonus. Note that [[neutral creatures]] do not count as neutrally aligned for ''any'' purpose. While the artifact is equipped, the before mentioned factions, which have the morale bonus, are considered to be one faction. Adding evil units, neutral creatures, or Conflux units (the latter not in {{hota}}{{-wh}}) prevents the morale bonus, but units from good and neutral alignment towns are still considered to be the same faction. For example, having units from [[Castle]], [[Tower]], and [[Inferno]] gives no morale bonus or penalty as if the hero had units of just two factions. | ||
At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert [[Prayer]] for 10 rounds. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father). | At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert [[Prayer]] for 10 rounds, unless all units of its owner are immune to Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even [[Power of the Dragon Father]] despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father). | ||
Requires the following artifacts to create: | Requires the following artifacts to create: | ||
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*[[Sandals of the Saint]] | *[[Sandals of the Saint]] | ||
*[[Sword of Judgement]] | *[[Sword of Judgement]] | ||
The Angelic Alliance is the most expensive artifact in {{sod}}. | |||
=={{hota}}== | =={{hota}}== | ||
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{{Artifact 'see also'}} | {{Artifact 'see also'}} | ||
{{morale navigational box}} | {{morale navigational box}} |
Revision as of 13:20, 13 February 2022
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Angelic Alliance | |||||||||
Class: | Combo | ||||||||
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Slot: | weapon | ||||||||
Blocks: | head, neck, torso, feet, shield | ||||||||
Cost: | 84000 | ||||||||
Effect: Allows Rampart, Tower, Fortress, Stronghold and Castle creatures to be mixed without a morale penalty, for the player (all the creatures of good and neutral alignments in HotA) . Casts expert Prayer at the start of combat. Component effect: +21 to all primary skills. | |||||||||
Requires to combine: | |||||||||
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Angelic Alliance is a relic class combination artifact and is equipped in the weapon slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses (a total of +21 to all primary skills), the Angelic Alliance allows the player army to include creatures from towns of good and neutral alignment while retaining the +1 morale bonus, as if they were all from one faction. In the original game , Conflux units cannot be included as they prevent the morale bonus. In Horn of the Abyss both Conflux and Cove units can be included in the army while retaining the morale bonus. Note that neutral creatures do not count as neutrally aligned for any purpose. While the artifact is equipped, the before mentioned factions, which have the morale bonus, are considered to be one faction. Adding evil units, neutral creatures, or Conflux units (the latter not in Horn of the Abyss ) prevents the morale bonus, but units from good and neutral alignment towns are still considered to be the same faction. For example, having units from Castle, Tower, and Inferno gives no morale bonus or penalty as if the hero had units of just two factions.
At the beginning of each combat (when a creature stack first becomes active), the Angelic Alliance will cast Expert Prayer for 10 rounds, unless all units of its owner are immune to Prayer. Angelic Alliance gives the highest boosts to primary skills out of any combination artifact in the game, handily outclassing even Power of the Dragon Father despite filling fewer artifact slots (6, as opposed to 9 for Power of the Dragon Father).
Requires the following artifacts to create:
- Armor of Wonder
- Celestial Necklace of Bliss
- Helm of Heavenly Enlightenment
- Lion's Shield of Courage
- Sandals of the Saint
- Sword of Judgement
The Angelic Alliance is the most expensive artifact in Shadow of Death.
Horn of the Abyss
The mixed alignment morale penalty removal effect now affects both Conflux and Cove units. As both of these factions are neutral, the Horn of the Abyss developers decided to add them to the list of towns affected by and included in the alliance.
See also: