Interference: Difference between revisions
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{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 22:04, 7 December 2023
Interference is a secondary skill that lowers the power of the enemy hero.
Classes, unable to learn Interference skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Out of magic hero classes, only Battle Mages and Navigators can learn it, but the probability of learning it is still very low.
Heroes with Interference (basic) as a starting skill:
- Ajit the Overlord
- Bron the Beastmaster
- Clancy the Ranger
- Fafner the Alchemist
- Ignatius the Demoniac
- Krellion the Barbarian
- Saurug the Battle Mage
- Straker the Death Knight
- Ufretin the Ranger
- Zilare the Navigator
Heroes, having Interference as a specialty and a starting skill:
An Interference specialist receives a 5% per level bonus to the Interference skill.
Related artifacts:
- Charm of Eclipse - reduces enemy's Spell Power by 10%
- Seal of Sunset - reduces enemy's Spell Power by 10%
- Plate of Dying Light - reduces enemy's Spell Power by 25%
Chance to get
Out of total (112 + Interference chance). Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 0 (impossible) |
Rampart | Ranger | 9 (highest) |
Rampart | Druid | 0 (impossible) |
Tower | Alchemist | 5 |
Tower | Wizard | 0 (impossible) |
Inferno | Demoniac | 6 |
Inferno | Heretic | 0 (impossible) |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 0 (impossible) |
Dungeon | Overlord | 6 |
Dungeon | Warlock | 0 (impossible) |
Stronghold | Barbarian | 6 |
Stronghold | Battle Mage | 1 |
Fortress | Beastmaster | 5 |
Fortress | Witch | 0 (impossible) |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 0 (impossible) |
Cove | Captain | 3 |
Cove | Navigator | 1 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}