Protection from Air: Difference between revisions

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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|??
{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|{{unk}}
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd

Revision as of 01:47, 11 January 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it received from Air spells by 30%.
 Advanced effect
Protects the selected friendly unit, reducing damage it received from Air spells by 50%.
 Expert effect
Protects all friendly units, reducing damage they received from Air spells by 50%.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   13
Conflux   11
Cove Horn of the Abyss   13
Factory Horn of the Abyss   ???
* Without Library

It reduces the damage the target allied creature takes from spells in the school of air magic.

Heroes starting with Protection from Air:

Creatures immune to Protection from Air:

Creatures capable of casting Protection from Air:

Creatures capable of casting Protection from Air:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.