Witch
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Witch | |||||||||||||||||||||
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Chances of secondary skills | |||||||||||||||||||||
File:WitchHeroBattleMode.pngWitches are the Magic heroes of the Fortress Town.
Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.
All Witches start with the secondary skill Wisdom.
The Witches' initial primary skills are:
- Attack: 0
- Defense: 1
- Spell Power: 2
- Knowledge: 2
They have the following chances of getting +1 in a certain Primary Skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 5% | 15% | 40% | 40% |
On levels 10+ | 20% | 20% | 30% | 30% |
Witches cannot learn Resistance. Only Scholars and Witch Huts can teach them Resistance.