Witch

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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Witch
Male Witch
Female Witch
 Skills 1 2–9 >10
 Attack:  A1  B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  
 Armorer  
 Artillery  
 Ballistics  
 First Aid  
 Leadership  
 Luck  
 Offense  
 Resistance  
 Tactics  
 Interference Horn of the Abyss  
 Intelligence  
 Mysticism  
 Scholar  
 Sorcery  
 Wisdom  
 Air Magic  
 Earth Magic  
 Fire Magic  
 Water Magic  
 Diplomacy  
 Eagle Eye  
 Estates  
 Learning  
 Logistics  
 Navigation  
 Necromancy  
 Pathfinding  
 Scouting  

File:WitchHeroBattleMode.pngWitches are the Magic heroes of the Fortress Town.

Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.

All Witches start with the secondary skill Wisdom.


The Witches' initial primary skills are:

They have the following chances of getting +1 in a certain Primary Skill for each level up:

Primary skill chances for Witches
Attack Defense Spell Power Knowledge
On levels 2-9 5% 15% 40% 40%
On levels 10+ 20% 20% 30% 30%

Witches cannot learn Resistance. Only Scholars and Witch Huts can teach them Resistance.