Teleport
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School:
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Water Magic
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Level:
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3rd
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Cost:
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15
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Duration:
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instant
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Basic effect
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Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
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Advanced effect
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Same as Basic Effect, except troop cannot teleport over walls.
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Expert effect
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Troop can move to any unoccupied hex.
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Probability of occurrence (%):
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Teleport is a 3rd level spell in the School of Water Magic.
Tactics
Best combined with slow, high-damage units like the Chaos Hydras, for bypassing any obstacles or for rushing the enemy to block their shooters from firing.