Water Walk
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School:
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Water Magic
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Level:
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4th
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Cost:
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12
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Duration:
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one day
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Basic effect
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The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement.
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Advanced effect
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Same as basic effect, except that water movement may be up to 80% of the hero's normal movement.
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Expert effect
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Same as basic effect, except that water movement may be made at the hero's full, normal movement.
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Probability of occurrence (%):
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Water Walk is a 4th level spell in the School of Water Magic. It ables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Discussion
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.
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