Dungeon

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The dungeon town is an evil alignment town type with overlord and warlock hero classes. The dungeon towns are built to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia. In fact, the black dragon has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars.


Structures

Dungeon town seen from inside

Template:StandardBuildings

Dungeon-Specific Buildings

Creature dwellings


Heroes

Template:Herotable Template:Herotablerow Dungeon |} List of all heroes


Creatures

Template:Creaturetable Template:Creaturetablerow Dungeon |} List of all creatures


Additional Information

Pros

  • Strong units
  • Mana Vortex: Doubles your max spell points once a week.
  • Can successfully do the famous "Dracageddon" tactic thanks to fast and powerful Black Dragons and Warlocks with high Spell Power.
  • The Battle Scholar Academy instantly levels up your starting heroes and can contribute to your seasoned heroes as well.

Cons

  • It is quite expensive to play as it needs many resources. This is especially noticeable on Impossible difficulty, because the Pillar of Eyes cost of one of each of the precious resources (Gems, Crystal, Sulfur and Mercury), which can be very hard to come up with early on.
  • Manticore/Scorpicore is arguably the weakest Level 6 unit (or the Wyvern is).

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 34 82
Troop cost/week: 27205 Gold 4 Sulfur